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Because floating-point numbers represent real numbers, it is often mistakenly assumed that they can represent any simple fraction exactly. Floating-point numbers are subject to representational limitations just as integers are, and binary floating-point numbers cannot represent all real numbers exactly, even if they can be represented in a small number of decimal digits.

In addition, because floating-point numbers can represent large values, it is often mistakenly assumed that they can represent all significant digits of those values. To gain a large dynamic range, floating-point numbers maintain a fixed number of precision bits (also called the significand) and an exponent, which limit the number of significant digits they can represent.

Different implementations have different precision limitations, and to keep code portable, floating-point variables must not be used as the loop induction variable. See Goldberg's work for an introduction to this topic [Goldberg 1991].

For the purpose of this rule, a loop counter is an induction variable that is used as an operand of a comparison expression that is used as the controlling expression of a do, while, or for loop. An induction variable is a variable that gets increased or decreased by a fixed amount on every iteration of a loop [Aho 1986]. Furthermore, the change to the variable must occur directly in the loop body (rather than inside a function executed within the loop).

Noncompliant Code Example

In this noncompliant code example, a floating-point variable is used as a loop counter. The decimal number 0.1 is a repeating fraction in binary and cannot be exactly represented as a binary floating-point number. Depending on the implementation, the loop may iterate 9 or 10 times.

For example, when compiled with GCC or Microsoft Visual Studio 2013 and executed on an x86 processor, the loop is evaluated only nine times.

Compliant Solution

In this compliant solution, the loop counter is an integer from which the floating-point value is derived:

Noncompliant Code Example

In this noncompliant code example, a floating-point loop counter is incremented by an amount that is too small to change its value given its precision:

On many implementations, this produces an infinite loop.

Compliant Solution

In this compliant solution, the loop counter is an integer from which the floating-point value is derived. The variable x is assigned a computed value to reduce compounded rounding errors that are present in the noncompliant code example.

Risk Assessment

The use of floating-point variables as loop counters can result in  unexpected behavior .




Remediation Cost









Automated Detection





Astrée17.04ifor-loop-floatFully checked
Clang3.9cert-flp30-cChecked by clang-tidy
CodeSonar4.4LANG.STRUCT.LOOP.FPCFloat-typed loop counter





MISRA C 2004 Rule 13.4

MISRA C 2012 Rule 14.1

ECLAIR1.2CC2.FLP30Fully implemented
LDRA tool suite9.5.6

39 S

Fully implemented

Parasoft C/C++test9.5MISRA-065Fully implemented
Polyspace Bug FinderR2016aMISRA2012-RULE-14_1, MISRA2012-DIR-1_1Fully implemented
PRQA QA-C9.33340, 3342Partially implemented
PRQA QA-C++ 4234  
RuleChecker17.04ifor-loop-floatFully checked
SonarQube C/C++ Plugin3.11S2193Fully implemented

Related Vulnerabilities

Search for vulnerabilities resulting from the violation of this rule on the CERT website.

Related Guidelines




  1. is this line in the second CCE a violation of FLP33-C. Convert integers to floating point for floating point operations?

    1. I don't think so. As long as one of the arguments is a floating point number, the calculation should be performed as a floating point operation.

  2. As I commented elsewhere, I see no real problem with either noncompliant example since they both use the less-than or equal operator (i.e., the loops are guaranteed to terminate). An example that, IMO, demonstrates the problem better is one that uses [in]equality since, unlike integer arithmetic, floating point arithmetic is inexact:

    1. I believe the rationale here is that a programmer might expect the loop to execute 10 times but it executes only 9 times. At least in Java and VC++ 2005. (smile)

      1. I see – very tricky! That hadn't even occurred to me despite the fact that it's mentioned below the noncompliant example. I should read these guidelines before the CSCG ones!

        Maybe the example could be enhanced to make this more obvious. How's this:

  3. This page doesn't really make it clear that cumulative rounding error is an issue that cannot be addressed by the usual advice for avoiding an exact comparison of floating point numbers.

    Readers might think that the first noncompliant example could be 'fixed' by changing the termination condition to 'x < 10.05' (as I did at first.) Here is a proposed replacement which makes it clear that this 'fix' would not be generally applicable:

    When compiled on gcc for x86 this will iterate 10,001 times.


    1. Added a reference to [Goldberg 1991] to provide background material for why fps should not be loop counters. (We also have recommendations addressing this like FLP00-C. Understand the limitations of floating-point numbers).

  4. Also, the solution for the second noncompliant example seems problematic. While it addresses the loop termination issue, we are still left with a value of x that may or may not be incrementing depending on the implementation, and if it is incrementing, will certainly be subject to cumulative rounding errors.

    Here's an improved solution for the second noncompliant example:

    1. Fixed the 2nd compliant solution as you suggest, thanks!