You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 42 Next »

Because floating-point numbers can represent fractions, it is often mistakenly assumed that they can represent any simple fraction exactly. In fact, floating-point numbers are subject to precision limitations just as integers are, and binary floating-point numbers cannot represent all decimal fractions exactly, even if they can be represented in a small number of decimal digits.

In addition, because floating-point numbers can represent large values, it is often mistakenly assumed that they can represent all digits of those values. To gain a large dynamic range, floating-point numbers maintain a fixed number of bits of precision and an exponent. Incrementing a large floating-point value may not change that value within the available precision.

Different implementations have different precision limitations, and to keep code portable, floating-point variables should not be used as loop counters.

Noncompliant Code Example

In this noncompliant code example, a floating-point variable is used as a loop counter. The decimal number 0.1 is a repeating fraction in binary and cannot be exactly represented as a binary floating-point number. Depending on the implementation, the loop may iterate 9 or 10 times.

for (float x = 0.1f; x <= 1.0f; x += 0.1f) {
  /* loop may iterate 9 or 10 times */
}

For example, when compiled with gcc or Microsoft Visual C++ 2005 Express version 8.0, and executed on an x86 processor, the loop is evaluated only nine times.

Compliant Solution

In this compliant solution, the loop counter is an integer from which the floating-point value is derived.

for (size_t count = 1; count <= 10; count += 1) {
  float x = count/10.0f;
  /* loop iterates exactly 10 times */
}

Noncompliant Code Example

In this noncompliant code example, a floating-point loop counter is incremented by an amount that is too small to change its value given its precision.

for (float x = 100000001.0f; x <= 100000010.0f; x += 1.0f) {
  /* loop may not terminate */
}

On many implementations, this produces an infinite loop.

Compliant Solution

In this compliant solution, the loop counter is an integer from which the floating-point value is derived. Additionally, a double is used instead of a float to gain enough precision.

for (size_t count = 1; count <= 10; count += 1) {
  double x = 100000000.0 + count;
  /* loop iterates exactly 10 times */
}

Risk Assessment

The use of floating-point variables as loop counters can result in unexpected behavior.

Rule

Severity

Likelihood

Remediation Cost

Priority

Level

FLP30-C

low

probable

low

P6

L2

Automated Detection

The LDRA tool suite V 7.6.0 can detect violations of this rule.

Fortify SCA Version 5.0 with CERT C Rule Pack can detect violations of this rule.

Compass/ROSE can detect violations of this rule.

Related Vulnerabilities

Search for vulnerabilities resulting from the violation of this rule on the CERT website.

Other Languages

This rule appears in the C++ Secure Coding Standard as FLP30-CPP. Do not use floating point variables as loop counters.

This rule appears in the Java Secure Coding Standard as FLP07-J. Do not use floating point variables as loop counters.

References

[ISO/IEC 14882:2003] Sections 2.13.3, "Floating literals," and 3.9.1, "Fundamental types"
[ISO/IEC PDTR 24772] "PLF Floating Point Arithmetic"
[Lockheed Martin 05] AV Rule 197, "Floating point variables shall not be used as loop counters"
[MISRA 04] Rules 13.3 and 13.4


FLP05-C. Don't use denormalized numbers      05. Floating Point (FLP)      FLP31-C. Do not call functions expecting real values with complex values

  • No labels